Gree : 48 hour Global Game Jam (2013)
GREE, the robot has crash landed on a organic planet and smashed his heart in the crash. The heart is also the power source of the ship, and the player needs to help him rebuild it using organic parts you will find on the planet. Electric Jellyfish are the life source and inhabitants of the planet, and provide GREE with temporary power to sustain his life. Smaller jelly fish spawn, that he can absorb into his power meter.
This Design was developed as part of the 2013 Global Game Jam competition. I organised and led the team of Students and Alumni from The College of Creative Arts, Massey University, Wellington, New Zealand during this event.
Tweet Me (2012)
“An interactive exhibit giving our birds a voice and bringing the forest back to life.” The New Zealand wild is losing its voice. Forests once filled with the sound of birdsong are now silent, the inhabitants driven out by a steady stream of predators they cannot defend themselves from. Activated by interaction with forest visitors, their stories are projected throughout Thistle Hall. But beware the rats and possums lurking in the shadows—make sure the birds are tucked up in bed safe each night!
Storytelling Memories (2008)
Storytelling Memories is an interactive museum installation, which endeavors to bridge the gap between the desire for knowledge and understanding for the museum visitor; and the need to record and make available, memory testimony and artefacts of Bomber Command Veterans.
The digital memories are contained within a physical memory box which when place near the table-top triggers the memories to be displayed on the table where the visitor can explore them. The system seeks to mimic the action of sitting at the dining table with your grandfather and looking at old photos and artefacts while he tells you about his war memories.
The Antipodean (current)
This project was inspired by a Wild creations/Department of Conservation residency I was awarded where I spent 6 weeks living with Primordial New Zealand on Maud island closed wildlife reserve. The characters and narratives are based on either pivotal New Zealand creatures such as Richard Henry the kakapo or Old Blue the Black Robin, or on ecological practices and environmental challenges. The body of work will manifest in either a game or film based project. The basic premise is set in 1860 the Treaty has just been signed. The Antipodean wildlife is encountering new challenges in the form of recent arrivals the stoat and the rat... The Antipodean's project is currently under development.
Yugo (current)
Talking Birds is also inspired by the Maud island residency but takes a slightly more low-brow and overtly interactive approach. The wildlife is presented in a simplistic form, soft, handleable and engaging. The wildlife inhabit the installation space, but it is up to the audience as to how they communicate with each other and convey their message to the general public. Using RFID and interactive sensors to connect physical interactions to digital reactions helps to enable the wildlife to tell their story and open a discussion on current practices of ecological preservation within New Zealand. This project is currently in development.
Wellington Zoo Signage (2002)
Developed through my time at Corada Signmakers, This design provided a concept for new signage for the Wellington Zoo. The Zoo was rezoning their enclosures into three zones - Islands of Isolation, Forests will Flourish and Wildlife for sale. Each zone had it's own thematic colour palate, but the signs needed to be modular so the same shapes could be interchanged amongst signs and themes. The signs themselves were designed to be creatures in their own right to entertain children on windy days when the animals themselves had gone to ground. The information was also presented in a Hierarchical order depending on the height of the child. Although developed to a prototype stage, the project never went ahead.